Magic Pouches are required to cast Spells in combat, dealing Magic Damage.
Magic Pouches
Pouch | Magic Lvl | Slots | Obtained From | Extra Stats |
---|---|---|---|---|
: Small Magic Pouch | 1 | 1 | Dorpat Magician / Dwarf Mage / Good Present | |
: Beginner Magic Book | 30 | 1 | Merlin / Young Grendalf / Grendalf The Grey / Good Present / Great Present | -5% cooldown |
: Enchanted Beginner Magic Book | 30 | 1 | Enchanting a Beginner Magic Book | -8% cooldown |
: Medium Magic Pouch | 30 | 2 | Snow Gungan Priest / Merlin / Young Grendalf / Grendalf The Grey / Good Present / Great Present / MOS: Magician Starter Pack | |
: Apprentice Magic Book | 60 | 2 | Zeus / Pyrohydra / Death Energy / Great Present / Best Present | -10% cooldown |
: Enchanted Apprentice Magic Book | 60 | 2 | Enchanting an Apprentice Magic Book | -13% cooldown |
: Large Magic Pouch | 60 | 3 | Zeus / Great Present / Best Present | |
: Superior Magic Pouch | 75 | 4 | Expert Magician Pack / Best Present / Legendary Present | |
: Santa's Bag | 85 | 5 | Rare Present | +75 armor |
: Rose Pouch | 85 | 5 | Rare Present / Jewelry | +40 aim, -3% spell cooldown |
: Elemental Pouch | 90 | 5 | Forging |
Containers
A spell pouch holds a certain number of casts, based on size. Not just the slots of spell. In addition, if you put multiple types of spells into the pouches, they'll all cast simultaneously. This increases your DPS and your XP/Hour and also allows you to take on higher level monsters without being killed before running away.
Each pouch can hold 1,000 casts of a spell per number of slots it has. Thus a Medium Magic Pouch with 2 slots can hold 2000 casts of Earth Missile and 2000 casts of Fire Missile, both spells will fire simultaneously, adding as much as 16 damage per combat round.