Different attack styles dictate which skills experience will go towards when engaged in combat. They also provide minor invisible stat changes. There are five combat styles.
Combat experience rewards are also allocated by combat style. Examples of activities which reward bonus experience include
- Daily Rewards
- Party Quests
- Kill Quests
- Towers room bonus
In the case of end-of-room bonus experience rewarded in towers, if the killing blow is dealt with archery, you will be rewarded with archery experience and not combat experience.
Fighting Mode | Experience gained for each point of inflicted damage | Adjusted | |||
---|---|---|---|---|---|
Accuracy | Strength | Defense | Health | Inivislbe Stat Boost | |
Controlled | 0.67 | 0.67 | 0.67 | 1 | None |
Accurate | 2 | 0 | 0 | 1 | +1 to Acc |
Aggressive | 0 | 2 | 0 | 1 | +1 to Str |
Defensive | 0 | 0 | 2 | 1 | +1 to Def |
Cordial | 0 | 0 | 0 | 2 | -1 to Str/Def/Acc |